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Fictional Practices of Spirituality I. Interactive Media

dc.contributor.editorMarcato, Leonardo
dc.contributor.editorSchniz, Felix
dc.date.accessioned2024-09-19T09:23:22Z
dc.date.available2024-09-19T09:23:22Z
dc.date.issued2023
dc.description.abstract"Fictional Practices of Spirituality" provides critical insight into the implementation of belief, mysticism, religion, and spirituality into worlds of fiction, be it interactive or non-interactive. This first volume focuses on interactive, virtual worlds – may that be the digital realms of video games and VR applications or the imaginary spaces of life action role-playing and soul-searching practices. It features analyses of spirituality as gameplay facilitator, sacred spaces and architecture in video game geography, religion in video games and spiritual acts and their dramaturgic function in video games, tabletop, or LARP, among other topics. The contributors offer a first-time ever comprehensive overview of play-rites as spiritual incentives and playful spirituality in various medial incarnations.en
dc.identifier.doi10.14361/9783839461921
dc.identifier.doihttp://dx.doi.org/10.25969/mediarep/23142
dc.identifier.isbn978-3-8394-6192-1
dc.identifier.urihttps://mediarep.org/handle/doc/24782
dc.identifier.urihttps://www.transcript-verlag.de/978-3-8376-6192-7/fictional-practices-of-spirituality-i/?number=978-3-8394-6192-1
dc.languageeng
dc.publishertranscript
dc.publisher.placeBielefeld
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subjectExperienceen
dc.subjectGame Designen
dc.subjectInteractive Fictionen
dc.subjectSpiritualityen
dc.subjectVideogamesen
dc.subject.ddcddc:300
dc.titleFictional Practices of Spirituality I. Interactive Mediaen
dc.typebook
dc.type.statuspublishedVersion
dspace.entity.typeMisc
local.academicbookseriesCulture & Theory
local.coverpage2024-09-20T02:30:55
local.identifier.firstpublishedhttps://www.transcript-verlag.de/978-3-8376-6192-7/fictional-practices-of-spirituality-i/?number=978-3-8394-6192-1
local.source.volume262

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