Illusory Agency in VAMPIRE: THE MASQUERADE – BLOODLINES
Illusory Agency in VAMPIRE: THE MASQUERADE – BLOODLINES
Abstract
The understanding of agency within digital games is a concept that we believe requires reinvestigation. The development of more complex gaming experiences means that the relative ability that a player has to shape their own experiences within it has become more complex. This paper looks towards the growth of a new taxonomy of agency by investigating one aspect; that of illusory choices in role playing games. Through a case study of Activision's Vampire the Masquearde: Bloodlines, we aim to begin a new series of debates surrounding this issue.
Citation
Copy Citation
BibTex
Except where otherwise noted, this item's license is described as:
Creative Commons Attribution Share Alike 4.0 Generic
Creative Commons Attribution Share Alike 4.0 Generic
Keywords:
video gametransmedialityinteractivityagency
