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Meaning creation in digital gaming performances. The intraludic communication of Hybrid Reality Theatre

Abstract

The article provides a perspective on digital games and gaming situations that is orientated towards theatre and performance studies. It applies classic theatre and performance theories to the field of gaming by focusing on the participants that are involved. It takes the bridging of digital and physical spaces through digital gaming activities into account and conceptualizes digital gaming as form of Hybrid Reality Theatre. By that, the paper looks at the intra-ludic communication and discusses the player as active producer of meaning for three different gaming situations: the work with innovative input methods like natural user interfaces and virtual reality technologies, the field of location based mobile gaming and the area of urban gaming.

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Keywords:

video gametheatreGamingPerformativity

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