Die Aneignung von Location based Mobile Games. Am Beispiel des Spiels ARTventure (2015)
Die Aneignung von Location based Mobile Games. Am Beispiel des Spiels ARTventure (2015)
Abstract
This paper deals with the appropriation of the self-designed Location Based Mobile Game ARTventure (2015), based on an empirical study conducted in the context of the 2015 playin'siegen festival. This study highlights strategies of appropriation on the part of the players and examines how they experienced physical space by using hybrid space navigation. In this process, the paper argues, the ability to experience space depends on social structures while gaming in groups and dealing with mobile media based on technical skills
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Except where otherwise noted, this item's license is described as:
Creative Commons Attribution Non Commercial No Derivatives 3.0 Generic
Creative Commons Attribution Non Commercial No Derivatives 3.0 Generic
Keywords:
SpielStadtMobile MedienSmartphoneApp
