35 | 2005
Permanent URI for this collectionhttps://mediarep.org/handle/doc/18634
News
Editorial
S. 1-2
Art Games as Genre: An introduction
S. 1-7
Generating Art from a Computer Game: An Interview with Alison Mealey
S. 1-6
The Art of Mapping Statistics: Interview with George Legrady
S. 1-10
Reconsidering Database Form: Input, Structure, Mapping
S. 1-10
Intercultural medium literature digital: Interview with YOUNG-HAE CHANG HEAVY INDUSTRIES
S. 1-9
Interkulturelles Medium Literatur digital: Interview mit YOUNG-HAE CHANG HEAVY INDUSTRIES
S. 1-10
Nicolas Clauss' ART IF I WANT: Aims, ingredients and history of an artistic-cultural project
S. 1-35
Writing on Complex Surfaces
S. 1-18
Stepping Into the River: Experiencing John Cayley's RIVERISLAND
S. 1-9
Computerspiele erzählen Geschichten? Klaus Walters "Grenzen spielerischen Erzählens. Spiel-und Erzählstrukturen in graphischen Adventure Games"
S. 1-6
Talan Memmott's "Lexia to Perplexia"
S. 1-15
Talan Memmotts "Lexia to Perplexia"
S. 1-15
How Do I Cool Down the Overheated Medium? Reading Stuart Moulthrop's Hegirascope 2, "the most typical hypernovel"
S. 1-31
Der Hyperlink in der Lektüre: Pause, Leerstelle oder Flucht?
S. 1-17